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On the Standard Victory condition, collecting all of the available Relics on a map in a standard game will additionally initiate a 200-year timer that counts down to the victory of the player holding them, or their team if "Allied Victory" was checked before the game started. If the player trains a Monk for the sole purpose of collecting a Relic, the cost will pay for itself very soon, 200 seconds (3 minutes and 20 seconds) after the Relic has been garrisoned in a Monastery.
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Relics are much more important in 1v1 games since trade is not a viable option of getting gold. If more Relics are collected, more gold is generated. This is equal to one fully upgraded Imperial Age Gold Miner that does not have to travel more than one tile. When one is placed in a Monastery, the Relic slowly generates 0.5 gold/s, or 30 gold/min. At the beginning of a random map game, Relics usually are scattered around the map.
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Relics are depicted in-game as medium-sized, white, trophy-looking constructs.
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